![]() A battle between soldiers Image: Wolcen Studio But once I swapped my character to use more magical abilities and fight from range, I couldn’t believe how much smoother the combat felt. As a longtime Barbarian in Diablo 3, I spent a majority of my time with Wolcen as a melee user. When I made my character before Wolcen’s prologue, it asked me what weapon I wanted to start with - a sword and shield, magic staff, or bow. Most of my frustrations came as a melee player, a decision I made at the start of the game. The melee combat doesn’t feel precise, which makes the times I’ve died during a battle frustrating - even if I can just get back up again. ![]() My attacks are slow, but my dodge-roll is fast, giving a strange rhythm to combat that I’m still not used to. Small, flying enemies elude my clicks thanks to wonky hitboxes. A player battles a horde of demons Image: Wolcen Studioīut the swordplay feels inconsistent. I take my fantasy character and her fantasy weapons through a dungeon to complete a quest, go back to town when I’m finished, and head out into the world to find yet another dungeon. Wolcen is a traditional dungeon-crawling game. ![]() It’s a mercy not having to sink a ton of time starting from scratch. Wolcen doesn’t bring much new to top-down action RPGs, but it manages to set itself apart by letting me change my class whenever I want. Despite it entering early access nearly four years ago, Wolcen: Lords of Mayhem has rocketed to the top of the Steam charts. ![]()
0 Comments
Leave a Reply. |